This project was done over the Global Game Jam 2016. It was on a team of 8 people over 48 hours. It was not fully completed, but it was a very informative and a great expereince.
For this project I worked mainly as a technical director, using Unity as the Game Engine. I primiarily worked on implementing all of the art assets into the game. This required working with the artist and making sure that all of the art was the right size and quality needed for the game.
I also worked with all of the people on the team to come up with the idea and stroy for the game. the full story is not seen in the game due to the time constraints. Overall though we fullfilled what we want to achieve in the game. I also do some programming and creation of the mechanics in the game. This started by making the generic movement and physics that affected the game, and ended up with what is actually in the game. This was also done for the Enemies. The last thing that I did was level design and I created all of the layouts for all of the levels.
See More and play the game at: http://globalgamejam.org/2016/games/do-no-harm