Through the darkness is a horror game set in a cave. The dungeon is procedurally generated. The layout is not changed, but the rooms and the layout of each room changes with each play through. There are a total of 5 levels that the player must travel through The start and end points are also randomly located for each level. The objective is to get to the exit without dying. Enemies are scattered throughout to get in your way. How fast can you get through the game, check your time at the end.
I worked on this game with three other people: Alex Jagim, Tony Opp, and Micheal Howley. We created this for our Game Engine class in the Fall of 2014. What I worked on for this project was design, programming, and art layout for the gameplay. I was one of the major designers and level layout workers. I helped to form the overall idea, and then during the creation procces helped other teamates to create the look and feel of the game. The level layout correlates to the art that I worked on. We purchased all the gameplay art and assets. I then had to modify and group them together to form what is seen in the game. I also made all of the room layouts with the help of Alex Jagim. The last thing that I did was to work on the proggraming of the health bar and enemy attacks.